OpenLevel not working on Oculus Quest

I’ve created main menu which is my starting level. When select option from the main menu and I am trying to open new level using “Open Level” node. That works fine on desktop. However if try to run that on the Oculus Quest and my main menu level goes black for a second and then it appears again. Looks like it restarts itself.

Any ideas why Open Level is not working on the Quest and how to fix it?

it might comes from where you craete your widget.
do you create it in the player controler/pawn on the begin play event?

Found the problem. Seems that the maps were not in the package when I was building for the Oculus Quest. I had to go to Project Settings → Packaging and to add all my maps in “List of maps to include in a packaged build”