Opening Widget Crashes Editor

Summary

I was working on a rather large widget blueprint earlier yesterday, when i got a bunch of random validation errors saying Invalid condition. I thought maybe it was because of the name of the widget i was binding (i had changed the name from PrimarySelectionButton to CPrimarySelectionButton before i duplicated a bunch so it would sort better in the binding lists) so i started changing them to DPrimarySelectionButton instead, wasnt sure why that would be but it was the only thing i had changed before the validation error came up. i accidentally hit F1 and F2 at the same time, which resulted in the editor crashing.

Now, whenever i try and open that widget it crashes, and when i try and validate the widget it gives a bunch of “Invalid Condition” errors.

I would’ve thought i would be able to open the widget to fix whatever the validation errors are but im not able to at all. I’ve tried duplicating it, moving it to another project, and it still results in the entire editor crashing. I have tried reaching out in various communities, but nobody really knows how to fix it, and i believe i have exhausted all the troubleshooting steps they were able to provide

To make matters even worse, there was a bug recently that caused you to not be able to load into your project if you had revision control enabled. because i wanted to continue working on my project i disabled it, so there is no backup that i can simply revert the file to. . .

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Try and open the widget, witness crash

Expected Result

Widget opens fine but throws validation errors, lets you remove the problematic things or add them back to remove them properly

Observed Result

Loads to 100%, bottom bar loads to around 75%, then crashes editor

Platform(s)

PC

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Additional Notes

I’ve been working on this widget for four months now. I NEED to find a fix please!

I’m facing the same issue since few days. I have soft lock 2 WBP currently, caused by massive bindings

I have the same crash with or without compilation error, so the problem is probably arround the quantities of bindings

Fingers crossed this is what it is. was told my widget is corrupted, so hopefully that is not the case. I was also around 150-300 bindings before it all went down

Try opening another project then back to your main one sometimes resets things in logs ect

There is some error thats a default error now idk what its about but shows everytime too

Yeah ive opened tons of other projects and it unfortunately hasnt changed anything