Opening level from struct

Hi

I want to make a data table containing a level and additional variables, such that i can get a row and load the chosen level. However, i can’t select a “level” as a variable, nor a “world soft object” which we currently use.

How can i get / set levels as variables in general and “open level” of these variables?

Use a Name type and put the level name in it. when you call open level you need to put in a Name string anyway. The variables you can pass through to the gameMode of the level and work with them from there.

you can use soft world objects references, you have to break it and you can use it, i think it’s more useful this