Opening doors in a closed environment results in being able to see through walls

Hi all,

I have a problem where, if i spin my First-person camera around too fast, or open doors, i can see a bit of the skybox behind the wall, as shown in the video below in between 4 to 5 seconds of the clip.

I tried searching the problem everywhere but it seems only I have experienced this issue. Does anyone know what could be the problem?

Probably the occlusion culling being too slow or lagging behind. Can try increasing the bounds of meshes, tweaking the culling settings, having the doors not cull anything, changing the skybox to make it less obvious, etc.

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