Hi everyone I would like to open a door with my vive’s controllers.
I’ve setup the door with physic constrain but I can only hit it and it rotate around it axis. I would like to be able to grab the handle and make it follow my controller.
You can add a physic handle component to your door and if you grab the door, connect the physic handle to your static mesh (door).
Then in each event tick (of your door) move the physic handle to your controller (you need to save a reference to your controllers scene component)
Thanks a lot for your screenshot! I succeeded making the grab component but I can’t release the door when the button is not pressed anymore. Do you have any idea why?
If I remember correctly, you need to adapt the BP_MotionController - ReleaseActor Function and add the red marked node.
Because in the case you grab the door, the attached Parent is not the motionController but the physichandle.
Thanks ! It works perfectly now !
Can I ask you a last question? I can’t find where to change parameters in my Physic Constraint so my door only open on one side.
Hi Denis,
I am very new to UE and I am having an issue with this also, I have followed the instructions on the 2 screenshots but I am also not able to find the “Hand” variable. Any help on this would be greatly appreciated.
Thank you in advance
I find it amazing that since June no one has continued this post, thanks for all the help you provided guys but for a begineer in blueprint like me this is not enough to accomplish what you seem to achieved. Could any of you do a step by step tutorial or explain a bit more how to do this please? I´ve been trying for days but I don’t find the solution anyewher and you seem to know it so I would be deeply grateful to anyone that shares any information. thank you!!!
Hi all! I’m also trying to create a blueprint that would allow me to open and close the doors. I was hoping Denis that you would have created and posted the step by step process by now. If you have please inform me on where I could find it. Thanks!
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