Summary
Shaders wont compile, tested 4 projects, if I press ok on the popup uefn closes.. Logs were sent
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Not sure
Expected Result
Shader loads
Observed Result
Shader error
Platform(s)
PC
Island Code
6570-5231-1418
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hi ,
Metal shader fail for iOS Apple iPhone when trying to create Cinematic stream
Works on Android, Preparing Shaders successfully . Works on NS1 and PC
Metal Shaders are Apple IP for iPhone and therefore fails in Mobile Emulator for any Apple device

Metal Shader Format is Apple IP
possibly look at Launching the project on a real iPhone so that the phones packaged shaders are loaded back to UEFN.
See
What is the shader format for Metal shaders shipped with iOS applications? - Game Development Stack Exchange
Quote from above link
They’re compiled into a proprietary format (LLVM-based, device-agnostic intermediate language) that is not publicly documented. This happens as part of the build process, by default; the Xcode toolchain has a build rule to take Metal source files, compile them, and shove the output .metallib into your application’s bundle someplace. Apple’s documentation covers this in more detail.
Lets hope that will help Epic Support.
There is another problem that Apple has different licences of Europe and the USA, which may again be a problem.
1 Like
FORT-1083250’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.