Opening a project since 40.10 does not compile shaders

Summary

Shaders wont compile, tested 4 projects, if I press ok on the popup uefn closes.. Logs were sent

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Not sure

Expected Result

Shader loads

Observed Result

Shader error

Platform(s)

PC

Island Code

6570-5231-1418

Upload an image

hi ,

Metal shader fail for iOS Apple iPhone when trying to create Cinematic stream

Works on Android, Preparing Shaders successfully . Works on NS1 and PC

Metal Shaders are Apple IP for iPhone and therefore fails in Mobile Emulator for any Apple device

image (7)

Metal Shader Format is Apple IP

possibly look at Launching the project on a real iPhone so that the phones packaged shaders are loaded back to UEFN.

See

What is the shader format for Metal shaders shipped with iOS applications? - Game Development Stack Exchange

Quote from above link

They’re compiled into a proprietary format (LLVM-based, device-agnostic intermediate language) that is not publicly documented. This happens as part of the build process, by default; the Xcode toolchain has a build rule to take Metal source files, compile them, and shove the output .metallib into your application’s bundle someplace. Apple’s documentation covers this in more detail.

Lets hope that will help Epic Support.

There is another problem that Apple has different licences of Europe and the USA, which may again be a problem.

1 Like

FORT-1083250’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.