OpenGL crash Pre-launch Google test

Hello! We have a very strange story with Google)

After pre-launch test Google doesn’t allow us to publish our game, because one of the tested devices doesn’t support OpenGL3.1+. Strange thing is that all devices with OpenGL less than 3.1 were excluded, here is the part of AndroidManifest:

“uses-feature android:glEsVersion=“0x00030001” android:required=“true” /”

The only device in Pre-Launch test that crashes is Google Pixel2. By default Pixel 2 supports OpenGL 3.1+, but google added in test VIrtual Pixel 2 that doesnt support OpenGL 3.1+. And now we have this error and crash:
Pixel2 Crash

So we’re trapped now. Can anyone help us with this stupid case?)

Me and some others are having the same probem.

Native crash of com.YourCompany.ProjectName - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)

(5) So just tried to publish game on Play Store and got issue with a crash : unrealengine (reddit.com)

Did you find a solution for this?