So i was publishing game on Play Store and on Play Console review i got report that game crashes on Google Pixel 2
I asked same question on reddit they said it might be some rendering settings i tried changing a few but its always the same report game on other phones (S20, Pixel 5,6, Motorola G20) game works good
and they send me this log
backtrace:
#00 pc 0x000000000004b2d0 /apex/com.android.runtime/lib64/bionic/libc.so (__strlen_aarch64+16)
#01 pc 0x00000000051bcde8 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (FOpenGLProgramBinaryCache::FOpenGLProgramBinaryCache(FString const&)) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#02 pc 0x00000000051b9bac /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (FOpenGLProgramBinaryCache::Initialize()) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#03 pc 0x00000000051b98a8 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (FOpenGLDynamicRHI::Init()) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#04 pc 0x0000000002e18db0 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (RHIInit(bool)) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#05 pc 0x0000000005211148 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (FEngineLoop::PreInitPreStartupScreen(char16_t const*)) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#06 pc 0x000000000520a10c /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (AndroidMain(android_app*)) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#07 pc 0x000000000520d744 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (android_main) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#08 pc 0x000000000521e744 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.YourCompany.ProjectName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libUnreal.so (android_app_entry) (BuildId: b3d1554e165fe33a9ad39f39d05aff7df0596803)
#09 pc 0x00000000000b63b0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
#10 pc 0x00000000000530b8 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)