Good looking environments! I don’t mind the sword-through-enemy so much. A little sound and some splatter would make it perfect. It’s the “no contact yet does damage” kind of cases that really bugs me 
Also, the text in the trailers was a bit too slow and fragmented. Just write everything you need to say in a single slide and show it for two seconds, then cut to the game. Your goal is presumably not to attempt to dazzle with the pacing of white-text-on-black.
Again: The environments looked extra great! Now let’s hope the gameplay is interesting! (Not “Spatial rift … end of the world … chosen soul … save us all … YAWN!” but perhaps something much less melodramatic than that?)