I need some input and suggestions. I have a video here that I recorded explaining some of my issues in regard to open world lighting and exposure. Any input or insight you can offer is appreciated. I haven’t been able to find a thread that really focuses and discusses open world lighting for UE4 games and the tips/tricks/workarounds/solutions that are involved in it. If we could generate a discussion that would potentially help out other people seeking solutions that would be awesome! Thanks!