After spending a lot of time profiling foliage for open world maps I came up with a good solution.
With this asset you can finally fill all your ground with grass/vegetation and use a high culling radius.
First a few pictures to show you what exactly I’m talking about:
A opacity mask is only used for the flowers. Because every blade of grass is made by one triangle, the quad overdraw is super low aswell.
For the textures I used scanned plants to make it look natural and this is the result:
I think its not too bad, if you are looking to fill a large landscape with flowers and grass.
What are your thoughts on this? I wellcome every criticism or ideas on this approach.
Have a great day,