Long load times are expected when opening the overview map for the first time, the project is generating a Derived Data Cache and it takes a while when you need to do that for around 150 8k textures. After the first load it should take significantly less time!
wow my is so dying:p(blackscreened at one point), it just took almost 2 hours to open 1 of the maps, and that was the small one so I am not even going to attempt to open the bigger map;)
Could be superstition, but when you have 8k as highest LOD in your ini instead of 4k it doesn’t trash 100 TB of swap memory. Not that it would be faster without trashing.
Anyone Can Upload The Demo In Google Drive Case My Internet Speed Is To Low To Download This Demo… Though I Can Download From Google Drive At 1 MB/S Using IDM…
Well, the actual kite demo was using an Nvidia Titan, and ran at 30fps.
That being said, using the assets in my own project, and employing things like culling and turning off dynamic shadows for certain things (smaller/less important foliage etc) I’m getting over 100fps. I’ve got a GTX 970, and I’d say its pretty good right now at 600k+ instanced grass, flowers, boulders, and ferns, as well as some of my own trees at 20-30k poly’s each.
phew…the showroom map does not even open on my computer…it crashes after 15min of loading. (i5 4200m, GTX760m, 4GB. Win8)
Epic Guys, you should not have made this available.
With all the excitement about the kite demo, people start to realize that they would actually need the next generation of NASA supercomputer to run it.
What kind of computer did you use to run it at the GDC? Something with the capability to drain the electricity of a small town?
Typical marketing stuff…
Every Engine can run something like the Kite Demo if you hook it up to a 100core cpu with NVidia GTZZZZZ and 20000GB Ram.