Open World Demo Collection foliage UV Overlapping

Hey all,

I’m sorry in advance if this has already been solved in a different forum post.

I’ve been searching the forums to see whether or not anyone else has this issue but I wasn’t able to find any linked directly to the “kite demo” stuff.

its not only the “kite demo” but also the "learn -> blueprints " package where the tree has UV overlapping issues.

so this is what a tree looks like for me

and this is the error I get afterwords

sorry again if this has already been solved

thanks in advance

DrestZ

Same here, seems like the meshes are just made for dynamic lights :smiley: -> or they have reimported the assets + havent disabled “auto generate lightmaps”
So to fix it you will have to create a proper lightmap ->

Thanks a lot for the quick reply :), ill give it a shot :slight_smile:

Cheers :slight_smile:

https://docs.unrealengine/latest/INT/Engine/Rendering/LightingAndShadows/RayTracedDistanceFieldShadowing/index.html

cool thanks :slight_smile: