Hi everyone,
I am Jack Fu. Inspired by the frequent questions within the Unreal Engine community about specifiers and the use of various metas, and dissatisfied with the insufficient explanations provided in the official Unreal Engine documentation, I have compiled this document. It includes detailed explanations for over 100 specifiers and more than 300 metas.
Each specifier and meta has description, sample code and images showing the result and the principle section about how this works.
The original presentation and document are made in Chinese, and I spent some time on translating them into English by GPT recently. Hope this document could help you.
You can refer to my Github: https://github.com/fjz13/UnrealSpecifiers for all the .md files, pdf, and sample project.
Or just the most completed pdf in my release page : UE5_SpecifiersV1_1-en.pdf (830 pages)
Other Materials:
- This is my presentation at Unreal Fest Shanghai 2024: UE5 (Specifiers, meta=(Detailed Explanation, Most Comprehensive Ever)) | Jack Fu, Epic Games Unreal Community Manager
- And my introductory article on Zhihu: UE5 Specifiers Detailed Explanation | Most Comprehensive Ever(Jack Fu)
The document is bound to have its share of omissions, errors, and inadequacies. I welcome pull requests or feedback to help improve this resource and benefit the wider Unreal Engine community.
Any feedbacks, please feel free to email me: fjz13@live.cn