I am trying to send a team from the game menu to the server connecting. If I open the level that server uses as a default it works but when I try it not in the editor the options appear but can’t be parsed.
Code to connect for local editor is just the world name, connecting to server its the ip.
The server you can see the option I’m trying to send in the join request.
This is running in my gamemode.
I have tried parsing with BeginPlay, Tick, OnPostLogin, using the Gamemode as the target and standalone. This code works when doing it local to the editor but not when packaged.