i’ve got a problem with my Game for Android. In my Game, a simple “Game over”-screen is shown after a timer reaches 0. In the mobile preview, it works fine. But if i launch my Game on the android-smartphone that i own, it only starts glitching up (very low FPS, grafik bugs).
Here’s the blueprint part for opening the “game over” screen:
I also had problems with the Open Level function where it worked in editor but not on my Android phone. This happened when I launched the game straight from the engine to my phone. After searching for a while I found that when you rather package the game properly from File → Package Project → Android … and then install it on your phone using the batch file in that folder it then started working.
I also read somewhere that for iOS devices you have to install it through itunes in order to get the open level working properly.
Hope this gives you somewhere to look.
I managed to fix my issue, I am not sure it is the same for you, but just in case, make sure the Levels / Maps you want to include in your Packaged Game, are inside the Packaged section in Project Settings.