Opaque-to-Transparent Gradient Not Working on PNG Image

Greetings!

I created a plane and applied a custom texture. The custom texture was created using a PNG image with transparent areas that “fade” from opaque to transparent (It’s for stylized clouds). However, the “fade” isn’t working, even though the material is set to masked and the texture node’s alpha channel is plugged into opacity mask.

Any ideas?

masked opacity is a binary function. the pixel is whether solid or transparent. the threshold in the material settings is the factor where this “binary line” is. to get a gradient you’d have to use dithering. i tried to make clouds with that too. it looks pretty gnarly, means bad. you can try yourself and decide if you want that.

the other options you have are translucent material clouds and being careful how many layers you have. or you paint a stylized sky box texture.

that’s my take.

Dammit!

That’s a great reply.

And that’s what I thought, too, about breaking the cloud into layers and using transparency instead of mask.

You’d think a grey scale channel would work, but I haven’t found anyone who has worked it out.

Thanks so much, glitch.

FYI, I did work out a solution of sorts.

I switched to translucence, as you suggest. Instead of layering, however, I added a multiply and scalar parameter node to grey scale mask I created in Photoshop. I cranked the parameter up to 5, and that gave a good result.

Thanks again.