Opacity Texture

Hi all!
I am working on a VR game. I have made an object of an old paper, which is worn out on the edges. I have an opacity texture for the worn out edges. In UE5.3.2 I have made a material, changed the blend mode to translucent and lightning mode to Surface TranslucencyVolume. The problem is that I can see through the whole object (the opacity texture is ok) and the whole object shines somehow.
Please, help.


If you have an alpha opacity mask, you can change the material’s blend mode to “Masked”, and plug the opacity mask to the “Opacity mask” on the material. In that case you will only get the worn out edges that you masked off transparent.

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You are a lifesaver, thank you!

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