Exported textures from substance painter.
I tried connecting them in the same way by referring to the video.
I am not getting the desired results.
I want to make only the window transparent, but all the objects are transparent.
Is the connection wrong?
Marcis
(Marcis)
August 15, 2020, 7:49am
2
You’ve plugged RGBA in opacity instead of A.
Thank you for your comment
I tried connecting A to opacity.
The parts that I don’t want to be transparent, like the image, become transparent
Marcis
(Marcis)
August 18, 2020, 8:07am
4
Debug your alpha channel. Open the texture in texture editor (double click the texture in content browser) and have a look at the alpha channel.
The part of the roof that was transparent earlier,
Here it is displayed without problems
Marcis
(Marcis)
August 18, 2020, 8:50am
6
You need to view only the alpha channel. Check the image I posted earlier. Untick R,G,B
I think it’s probably okay
Marcis
(Marcis)
August 18, 2020, 9:30am
8
What if you plug a Ceil node between A channel and Opacity input?
The transparent part changes depending on the viewpoint of the camera.
Looking at the ladder from the side
It is not transparent,
Transparent when viewed from the front
Marcis
(Marcis)
August 18, 2020, 9:52am
11
I think there is a problem with normals. Did you model it yourself? If you want and can you could attach the mesh. I could check it out.
The model made with maya was exported to fbx.
If you check the normal of the ladder, there seems to be no problem
INEdescent
(INEdescent)
February 26, 2024, 7:24pm
13
I’m experiencing same problem. any solution?
ZacD
(ZacD)
February 26, 2024, 7:27pm
14
Ideally any transparent parts of a large mesh like this should be broken up into separate materials. Translucent materials are lower quality and more expensive so should be limited to as small of an area as possible.