Opacity material not working

I have several perforated screens that I am trying to render. The issue is only a few are rendering correctly on screen. Each of these perforated screens is a model with the same material applied to it. But it seems that only the objects in the middle of the screen are displaying correctly. The objects to the right and left on the screen stop displaying the opacity. If I move the camera to the left or right, they appear.

It sounds like the engine is deciding they are out of bounds, ie not on screen.

Have you tried increasing the mesh bounds?

351487-screenshot-3.jpg

My first thought was it must be thinking it isn’t on screen too, but can’t seem to figure out any setting to correct that. I tried that bounds setting, but it didn’t seem to affect anything.