First of all, sorry if the title is inaccurate since I don’t really know how to describe the issue.
Currently in Unreal Engine, any transparent object show other stuff behind even if it’s also transparent, including the faces of the mesh itself visibles through, and that’s where is my issue. Basically, what I would like a way to set the opacity in a way every mesh part that is transparent and behind another transparent object is not visible.
It’s a bit hard to explain and could be confusing, and I think a picture would better explain this :
On left is what I get with Unreal Engine, all transparent parts are visible through each others.
On right is what I get with Sketchfab,the whole thing is transparent, but transparent stuff behind an already transparent thing is not visible. It make the back hair not visible through the head, the face not visible through the front/side hair, etc… It fit a lot better what I’m trying to achieve with this project.
So, does anyone know how this could be fixed ?