Oodle updated to 2.9.14 to solve crash happened in Intel 13/14th.

As announced in https://www.radgametools.com/oodlehist.htm,

  • fix : Data : Detect Intel 13th/14th gen Core CPUs and work around instruction sequences implicated in high crash rates w/o microcode patches. Can be up to 20% slower on affected machines for certain rare inputs, but typical decoder slow-downs are around 0.5%. No perf impact on other machines.

Is there Oodle 2.9.14 available in any UE branch?

This question was created in reference to: [Error: Failed to create pipeline state error 8007000e and [Content removed]

Hello!

The UE5 main branch was updated to Oodle version 2.9.14 with this commit: https://github.com/EpicGames/UnrealEngine/commit/c5275de4cf4b90eaf30c9a2911de9739b4cfae48

You will need to sync the branch and run setup to get the binaries that come with the new library. In the end, you will need to integrate the modules that are under:

  • Engine/Plugins/Compression/OodleNetwork/
  • Engine/Source/Runtime/OodleDataCompression/
  • Engine/Plugins/Developer/TextureFormatOodle/

If you are targeting consoles, you will have to extract the plugin extensions from the equivalent locations under each platform subfolder. You can use the latest zip file for this purpose.

Regards,

Martin

Thanks for the reply.:smiley: