Crashing compressing a HDR texture with oodle version 2.9.12 but no issue with 2.9.11
Fixed in .13!
See https://www.radgametools.com/oodlehist.htm
fix : Texture : Fix rare crash when encoding BC6 textures (potential OOB read but not write in tail handling of AVX2 float32->float16 pixel format conversion).
Thanks