Hi, I am trying to build my first multiplayer game but I encounter problems that I don’t understand. I followed some tutorial, got some basic UI Create and Join session. When clicked calls functions on my custom game instance. I also have OnSessionInviteAccepted there. So the main problem is When I click Create and invite a friend then friend accepts it, works they met in same map can see each other. But if I create and other player tries find session, find session returns 0 found sessions. I am using unreal 5.4.4, Advanced sessions plugins. Main problem is Length of result is 0. And my DedaultEngine.ini has: [/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
bUseLobbiesIfAvailable=true
bAllowP2PPacketRelay=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”


