OnSessionInviteAccepted works but Find Sessions Advanced doesnt

Hi, I am trying to build my first multiplayer game but I encounter problems that I don’t understand. I followed some tutorial, got some basic UI Create and Join session. When clicked calls functions on my custom game instance. I also have OnSessionInviteAccepted there. So the main problem is When I click Create and invite a friend then friend accepts it, works they met in same map can see each other. But if I create and other player tries find session, find session returns 0 found sessions. I am using unreal 5.4.4, Advanced sessions plugins. Main problem is Length of result is 0. And my DedaultEngine.ini has: [/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480

bUseLobbiesIfAvailable=true
bAllowP2PPacketRelay=true

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

On “Create Advanced Session” you have the number of public/private connections to 0 which won’t allow anyone to connect to the session. The Advanced Sessions documentations says “When doing a ‘listen’ server, this must be >=2 (ListenServer itself counts as a connection)”

Yes, I noticed it and tried with public with 3 and 10, also changed private one for testing didn’t work either. I am testing it on 2 pc 2 diff steam acc. Also, now I have tested the vanilla find session and that one works but not advanced one.