OnOverlapbeginComponentEvent only triggers for one of two pickup classes

Hi! I’m running into a weird issue.
I have two different pickups, a HealtPickup and a PointsPickup.
Both have the same OnBeginComponentOverlapEvent, but only the Points Pickup is being triggered.
I don’t know why it’s behaving this way.
Does someone had this issue/can help me with this ?

UPDATE:
the methods addPoints() is not being triggered, but the Destroy method is.

PointsPickup:

void APointsPickup::OnBeginOverlapComponentEvent(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSwep, const FHitResult& SweepResult)
{
  //check if the cast is successful, if it is, then call AddPoints from 
  //PlayerCharacter and set the remaining pickups
  APlayerPaperCharacter* PlayerChar = Cast<APlayerPaperCharacter>(OtherActor);

  if (IsValid(PlayerChar)) {
    PlayerChar->AddPoints(PointsValue);
    Destroy();
  }
}

HealthPickup:

void AHealthPickup::OnBeginOverlapComponentEvent(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,PrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSwep, const FHitResult& SweepResult)
{
  //check if the cast is successful, if it is, then call SetHealth from 
  //PlayerCharacter
  APlayerPaperCharacter* PlayerChar = Cast<APlayerPaperCharacter>(OtherActor);

  if (IsValid(PlayerChar)) {
    PlayerChar->AddHealth(HealthValue);
    Destroy();
  }
}