Hi Everyone
I read a lot about streaming levels and streming textures but i still don’t understand why this is happening to me.
I’ll try to be quick.
i have 2 PERSISTENT levels ( let’s call them level_01 and level_02 ).
If I start from level_01 and I stay on it…nothing happen, but when I open a door and load the level_02 the text “Texture Streaming Pool Over” pops up.
If i start from level_02 and I stay on it…nothing happen, but when I open a door and load the level_01 the text “Texture Streaming Pool Over” pops up.
In this case i’m not using streaming levels but it’s a simple passage from LEVEL_01 to LEVEL_02 ( both are persistent )
I’m making a Graphic Adventure Game and I love to keep the old fashion stile and the old feeling to loading the new “scenario” when you open a door.
thank you all in advance and i hope that some of you can give me the right solution or advice to follow.
have a nice day
P.S. I already optimized all the unnecessary BIG texture that I don’t need to be big.
thanks again and sorry for my basic english skill