Only one eye working with Forward Rendering unchecked and TAA active

I’m testing a big scene on VR with a Meta Quest 3 and with forward rendering off. The scene has a lot of vegetation so I wanted to test which anti aliasing would be the best for my scene and noticed that when I use any temporal solution it would make my headset only render on the left eye, and it would be really laggy, I only get a frame every 3-4 seconds. Any other AA solution would work just fine but the image I see (on just one eye) with TAA was crisp. Does anybody know if it is not supported or is this a bug?