I’m using blueprint and I’ve been really struggling with multiplayer stuff the past few days, countless hours and no progress, that painful limbo phase.
I 've got one client being able to host a game/create a session, which another client can get into/join session, but whenever the client that’s hosting launches the game they’re the only one that ServerTravels to the level successfully, the other fails?
I’ve used a print string plugged into as much as i can, it says the second client failed to connect due to a network error on the client side, I have no idea how to fix this, desperate for any help,
Thanks