Hi. I am using UE4.18 and I have a bug to report. Only a certain area in my map is properly lighted for some reason. Any actors outside this area are affected. Any help? (See image below)
I used a post process with “Unbound” checked, exponential height fog, a skylight, and direct lighting. The graphics scale is on “Cinematic” . As soon as I created the terrain the noticeable lines in the terrain appeared. Sorry if I can’t explain it well enough.
We will need a little more information for this report. What kind of lights and volumes such as PPVs are being used in the level? Additionally, what are some steps that need to be taken to see these results?