I’m making a game that uses the Online Subsystem Steam to host and connect to servers.
I’m trying to implement a ban by IP feature but when connecting to a server, the Game Mode’s PreLogin function’s Address variable returns the player’s Steam ID instead of their ID address.
I’m wondering whether it’s possible to get the connecting player’s IP address of it Steam hides it somehow?
Sorry to reply without giving an actual answer, but may I ask how did you implement the Steam multiplayer in the first place? I’m really struggling with it right now.