Online Subsystem Oculus causes launch/deployment failure

I am using engine 4.25. My project launches/deploys unless I add the Online Subsytem Oculus, then it fails:

‘ERROR: Stage Failed. Missing receipt…Check that this target has been built’

and

‘PackagingResults: Error: Launch failed! Missing UE4Game binary.’

Like I said, launches/deploys until I add this plugin, which I want so I can get Oculus user name for display purposes.