Online multiplayer not through steam - Blueprint

Hi all,

I messed around with using the steam onlinesubsystem and got multiplayer to work.
However steam will be taking a large portion of revenue if we use their service.

Are there any tutorials/is it possible to do online multiplayer through blueprints WITHOUT using steam?
I will appreciate any feedback.

Cheers!

There’s LAN support without Steam, but no Internet based matchmaking without it. You need some kind of backend service to handle that. That’s what Steam, Xbox Live, etc. provide.

is there a way to use Xbox live on ue4?