Hi there. I’m trying to have it so on EventBeginPlay for a character class, it loads variables from a save file on the player controller
Then after that, it calls a custom event that runs on the server and that event calls a bunch of custom events that are multicast that set different materials and morph targets on all clients
The issue I’m having is that, to clients, I as the host look completely plain as if none of the variables load and the materials and morph targets are at their default state. The clients however, have my appearance. It seems like the clients are loading my personal save variables, and all look the same as my save variables. Clients see other clients as my appearance as well.
So this begs the question, how can I have each client load their own save, get the variables from it, and set their appearance with those variables so all clients see them as their unique combination of variables? Any help is appreciated.