Using the UWidget class how do I bind something to be called when the mouse is hovering over the widget.
I looked at the source code for UButton.h but I couldn’t figure out what was calling the even OnHover.
Please help!
Using the UWidget class how do I bind something to be called when the mouse is hovering over the widget.
I looked at the source code for UButton.h but I couldn’t figure out what was calling the even OnHover.
Please help!
not sure if allowed to do this but $20 paypal to correct answer
Please google before you post. Also, there is no need for a money bounty…
Please read before you answer.
Blueprints are essentiall c++ interfaced to a visualscripting language there are the same events that you need to either override or add a delegate. And when you mess around with umg in c++, you just add a UserWidget, not a UWidget
Sir, I’m really out of topic here, but can you pls tell me how can I use automatic open/run app using Blueprints? or to make a Notification depending on Time Count Down?
They certainly are essential however your answer was for something completely different