Thanks for the answer. As i read the api, i realize i’ll hit more walls because most of the api isn’t exposed to blueprint. I think these tutorials will help me a lot to use c++ api to back my blueprints.
And just an idea, it would be if you explain the api’s most important classes as an extra. Because as a newcomer from blueprint, it’s a little bit hard to find my way on api for some functions. Of course i’m not talking about classes like game mode, game instance, pawn, actor or character. But while using “Spawn Actor” in blueprint easily, i found that function is on UWorld class, and there are lots of functions i can use too in there. I’m sure there are more classes like this, classes those it’s better if i know it’s there.