Ongoing C++ Gameplay Example Series: Making a Survival Game

It looks . I was checking github repository everyday and waiting for this. I have a question about the project and would be very happy if you explain the differences on your tutorial too. For example for bomb actor: it could be created easily in blueprint and would have take less time, what are the advantages of creating core functionality and framework code in C++? (Performance, More Control or extra Network Features?)

In my very basic survival game created in %100 blueprint, i hit the wall because i can’t create objects inherited from UObject class on runtime.(Because spawn only creates actors.) Now i’m not exactly sure if i have port only that part to c++ or whole basic functionality. Making most things in blueprint takes less time and it would be really good if you say the reasons of what we should do in blueprint and others in C++.

BTW, congrats with you new job :smiley: