In 4.22, with the deferred renderer, I’ve noticed if I have a set of meshes with translucent materials, using either Translucency Volume or Forward Shading lighting modes, only one Planar Reflection will be used regardless of the mesh position(i.e. corridor with glass on both sides, only one side receives Planar Reflections at a time).
Both reflections are visibly affecting the opaque materials, just not both together for the glass. Toggling one generally makes the other visible, until it’s toggled off and the other back on again.
I checked in 4.21 with a similar setup and was able to have a Planar Reflection on both sides. I know the mesh refactoring in 4.22 limits the Forward renderer to just one Planar Reflection, but does that mean everything in the forward path or is this just a bug?
Thanks.