I want to build an actor taxiway where I want to store all my taxiway static meshes and waypoints on the taxiways. This could be edit by user at runtime.
Now is the question where to spawn this actor. Should this be placed in game state or game mode or in the level blueprint?
I think Game Mode isn’t the best choice to store static meshes.
Game Mode exist only on server, client can’t acces to gamemode, so clients would know nothing about these meshes…
GameInstance is the best choise to store permanent data or create some StaticMesh Manager Actor and you can freely replicate this actor, so you can modify at runtime what you want.
I think Game Mode isn’t the best choice to store static meshes.
Game Mode exist only on server, client can’t acces to gamemode, so clients would know nothing about these meshes…
GameInstance is the best choise to store permanent data or create some StaticMesh Manager Actor and you can freely replicate this actor, so you can modify at runtime what you want.