Check attached image that compares the exact same material setup in UE5 and UEFN
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Hold U and click within a material. Connect the to a component mask on R, then to one-minus node, and preview that node. Do the same in both UE5 and UEFN and see the difference
Expected Result
One minus is actually one minus
Observed Result
one minus is does something different, as if its also plugged to a power node as well.
I’m reminded of mobile renderers that use a lower float precision for gradients… (There’s a ‘Float Precision Mode’ setting in the material, but I’m not seeing any differences when toggling between them)
Do you have any settings changed in the Material? Do you also see this in other projects?
I am not sure whats up with this layout, but I cant repro this on a new material in UEFN, not sure how I managed to do this, but it has happened to me before. Feel free to disregard ticket, will just leave it for reference in case someone bumps into it.
The solution is to have the UV scale be equal for it to work.