I used to work with Unity, and now working with Unreal for a couple of months. I find it pretty awesome, but this is the first thing I can’t really figure out.
I have created a tunnel, double sided material. By using colourmaps I get everything I want into one material, instead of creating different meterials on the object.
What I want:
GREEN: Keep it’s metallic shininess.
RED: Become semi transparent.
The masked blend mode does not allow for semi transparency, only fully.
My question: Is it possible to create one material that uses blend mode masked & translucent? Or is there another approach for my problem?
Your help is much appreciated!