One main static tick in the sequencer.

Greetings everyone! I am relatively new to Unreal Engine 5 and I have a crucial query regarding the usage of Directional Light and Static Meshes within the sequencer.

My objective is to effectively capture the logic of street lights turning on and off using the sequencer. However, I am faced with a challenge since I have approximately 200 such lanterns present on a single map. At some point, I will need to display numerous lanterns in a shot, showcasing their dynamic behavior in response to changing weather conditions.

To tackle this, I decided to create a blueprint that enables me to position the lanterns throughout the map, utilizing a single grouping. However, in the sequencer, I need the ability to select all the lanterns simultaneously.

My question is: Is it possible to employ a primary (parent) static grid or blueprint within the sequencer, such that any changes made to the Spot Light would immediately affect all the lights across the entire map? By the way, I am currently using Spot Light for illumination.

I have contemplated grouping the lanterns to simplify the task, but I would greatly appreciate it if you could suggest an alternative approach that is even more straightforward.

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I don’t know how to get all the streetlamps in the sequencer, but you can call a blueprint custom event. So you can make a blueprint, that uses ‘get all actors of class’ to talk to the streetlights. It can turn them on / off.

All you need to do is talk to the central blueprint.

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