One eye rendering bad.

Hello, I am fairly new to Unreal dev, and I had encountered a lot of issues but eventually I solved them, but I can’t solve this one, as you can see right eye is rendering badly.
I am messing now with shadows/lights/gi etc, and the basics of the engine and I I had read a every solution I found, but no luck, maybe some Unreal dev can look into it.
These are the settings for this:
-Dx12
-Sm6
-Deferred render
-Msaa
-virtual shadow map
-Every “engine.vr” setting changed with no luck
-Every "stereo command changend with no luck
-Static lighting and baked.

-Global ilumination: Screen Space (turn off this or use lumen and problem solved, it’s ok for both eyes, but that’s the bug, I want GI on my project)
-I think something in landscape material is messing the thing, but I cannot found the option.

I have found the problem is in the effect pipeline because if I change effects scalability to 0 it renders Ok, but I cannot nail it to the final option.
I want to use screen space GI, but maybe I have to desist and don’t use GI at all o use the expensive Lumen instead.

Thanks in advice, for the help.

Hi, Screen Space GI is not supported when rendering in Stereo.

1 Like

Thanks, nice to know that.