I’m having a problem where 2 of my objects are not generating overlap events, they’re both world static, and they’re definitely colliding with each other.
More info: If both objects are set to OverlapAllDynamic they do not generate an overlap event (even though they should), but if one or both are set to OverlapAll they do generate the event properly.
from what i can tell overlap dynamic wont work because they are static as stated in your first post. and i would expect that begin overlap wouldnt work in general because when the level is constructed they are already overlapping. but thats just my opinion based on my blueprint experience.
My mistake, they were actually both world dynamic. And I also found out that they aren’t actually colliding with each other, but the longer object was colliding with the spectator pawn and that’s what triggered that event
I have to say that the answer to this is really sad. The reason the event did not fire is because they were already overlapping when I pressed play. If I start with them separated and move one object into the other, the event will happen.