I seem to be having an issue with the “On Spawned” Event with the NPC Guard Spawner in UEFN. I am attempting to use a trigger device with the NPC Guard spawner that will trigger whenever a guard spawns. However upon testing it does not function at all. I even tried directly linking the On Spawned Event to a message feed device and it does not trigger what soever.
Is this issue currently being looked at, as it is critical to the development of my game and possibly many others?
Video Repo : bug report uefn npc_guard_spawner_device "On Spawned"