I’m trying to implement a system where the pointer appears whenever you’re hovering over the menu widget actor I’ve placed in my game. It works well in the VR template when you press the menu button and the menu is attached to your wrist, but I don’t see how I could make the same thing happen in world.
I’ve looked into it and tried to follow some tutorials, but they seem to be outdated, as the XR platform seems to have been overhauled for 5.1.
If anyone knows how to do this, I’d really appreciate the help. I haven’t delved into coding yet, just blueprints, but this might be the problem that breaks the seal for me, so to speak, so if you have some advice in that arena, I’d appreciate it as well. Here’s what it looks like in UE 4, to clarify what I’m after. https://www.youtube.com/watch?v=TJpmf4mJhes&t=225s
Right now I have a Niagara system beam attached to the hands, although one is upside down so it doesn’t line up well. I’m thinking the easiest route would be to spawn the beams invisible, and create a function on hover, or some other form of interaction but not a button press, where they become visible, but I’m having trouble figuring out the proper blueprints to achieve that. My beams are working inside B_MannequinsXR, but if there is a better way, I’d appreciate the advice!
I’d say I’m at beginner-intermediate level in programming with blueprints. I managed to implement the beams without following a tutorial because the tutorial I found asked me to attach a socket in the mesh, and the type of mesh for the new gloves in 5.1 doesn’t seem to have a socket option, at least not in the same way as the tutorial. Thanks in advance for the help!