Summary
All of the new Seaport City Prefabs and Crime City galleries are off of grid snap PLEASE fix them. A lot of the materials in those galleries on the doors are missing. I made a bug report post a few months ago about the Cloudy Condos Galleries with the materials being bugged and there are also a lot of issues with the Mega City galleries’ materials missing on the walls. I’m not sure if there is a quality team in place checking the galleries and prefabs but I believe there should be because a lot of them are messed up. I tried to provide as many photos as I could but there are many issues. I would suggest to place a lot of galleries down, while in edit mode, and look through them. More issues have come up with the communication between edit mode and the engine, I used the cut tool to move walls and doors around and they moved in different locations that I did not choose and the materials on them were removed. I remember the cut tool issue from a few months ago and that bug was fixed but I had never seen the materials literally being removed, I provided photos below.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place any Seaport City prefab or Crime City prefab for prefab off grid snap glitch.
Move different walls around from edit mode and look to see that its not moving where you want it to in the engine and that the materials are removed.
Place any cloudy condos prefab to see that the railing’s materials are bugged.
Select walls from mega city and see that the materials are not what is shown in the preview image.
Expected Result
The seaport city or crime city prefabs will be off-grid, walls will be moved in different places after using the cut tool, and materials will be removed, and more of what I listed above.
Observed Result
I explained above already, the result should look like the photos I attached.
Platform(s)
PC Windows