Hi,
I’ve noticed that if I load a UStaticMeshComponent with C++ and add it to a level as part of an UInstancedStaticMeshComponent that the editor shows the UMaterial as modified on exit. If I just add the UStaticMeshComponent directly from C++ without instancing nothing shows as modified.
I noticed that if I call ClearInstances() on the assets don’t show as modified on exit.
Is this a bug or am I using instancing incorrectly and need to call ClearInstances() manually? Are there recommended or required places to call it?
Thanks!