EDIT: OnMouseButtonDoubleClicked Function override, not event, sorry.
So i posted this on the answer hub a few days back and haven’t really had anything in the way of help with it so far so thought i would ask here.
I am following a tutorial by UnrealGaimeDev here: [Eng] Slot-based Inventory System: Item Drag Preparation #011 - YouTube (00:00 - 02:26)
In the first part of this tutorial he creates a button and an “event on double clicked”
I have everything set up identically to his and have debugged the living day lights out of the blue prints but it seems to be an issue with the event actually firing.
The button style changes when i click but it doesn’t fire the event.
Is this a known bug?
I’ve found several people suffering with similar issues.
To recreate, just make a button in UMG and create an event override on double click that prints a string. the string wont fire (**** nearly given myself carpal tunnel clicking fast).
So far i’ve confirmed this in 4.16.3 and 4.17. Seems like a fairly major bug to still be in the engine after a major update so I’m questioning myself a bit.
From what i have read on other peoples posts it isn’t confined to double click either, others seem to be none-reactive as well.
Any feedback would be appreciated. Can post images of the blue prints if needed.