'On component hit' only calls for parent component in unreal engine 5

Just upgraded my project from ue4 to ue5, I’ve attached some actors using ‘AttachComponentToComponent’, each actor had its own ‘on hit component’ event that was called independently in ue4, but in ue5 it only gets called for the parent component! Is this a bug? or I’m missing some checkbox or so somewhere?

Hi, did you ever figure out the soliton for this? I am getting a similar issue here

It probably unlinked the parent. If you go to class settings at the top you can reparent it. I would start there personally.