Hi,
I am currently working on a ledge system. I’ve prototyped my system using Blueprints and want to now rebuild the system in c++ for performance and handling reasons. My ledge actors contain a spline component which marks the actual ledge. Because I couldn’t get the spline to trigger overlaps, I wrap the spline in proxy box components. In Blueprint I did the wrapping in the Construction-Script, however that doesn’t work in c++.
I am now looking for the right place to do the wrapping. I have tried PostActorCreated() and PostLoad(), but both haven’t worked.
Is there a method that is called every time a component of the actor is changed? Or better yet, is there a way to specifically listen for changes to the spline?
Cheers,
Todd